Drilling holes in the plate from which you eat

aka AT&T’s policy toward their customers. ref: http://www.wired.com/epicenter/2009/12/iphone-caps/

A fundamental point that many ISPs raise nowadays is about the so called bandwidth hogs. When an ISP sells me a network connection saying that it is a 2Mbps line and then in the fine print somewhere state that it is “max 2Mbps”, I would like to call it fraud. If it is max 2Mbps, why don’t you sell me a connection with max 400 Tbps or whatever is the bandwidth available at India’s exit nodes? What matters is the minimum bandwidth. Load balancing makes sense only when there is strain on the network and not when you want to deploy less infrastructure and charge people exorbitant amounts for what is a network connection on crutches. If you promise a network bandwidth of 2Mbps it means that I get that bandwidth regardless of what my neighbour uses. It also means that I should be able to fully utilise the bandwidth without the ISP cribbing about me being a bandwidth hog. What’s next? Sever the connection, still call me a customer and charge me for not using the service? Umm wait that’s what the govt does so well.

This is THE game!

Yup. I am talking about Call of Duty Modern Warfare 2. Respect, to Infinity Ward. I haven’t had this much fun since I played, umm wait CoD MW 1. Sounds like induction to me. This is one of the best games I’ve ever played in single player. The sequences, the way they push the player (read: me) to work things out and quick is amazing! Especially the “breach” sequences. I do not understand all this hue and cry about the airport sequence. I did not find it “disturbing”. I guess it’s either Activision PR or over enthusiastic nuts at the censorship boards worldwide.

I’ve made a promise myself that US is not a country worth going to and working on video games. Now, though, it seems like Infinity Ward has changed the winds … and with it, my opinions. Yes Infinity Ward I think you have made a difference to another gamer and more importantly another game developer.